/face
Syntax
/face [predict] [fast] [nolook] [away] [ loc <y,x[,z]> | heading <angle> | item | door|switch | id <#> | <Spawn Search> ]
Description
Turns your character in the specified direction.
Options
| Option |
Description |
| predict |
Returns an estimated distance/location, unless the target is stationary |
| fast |
Faces you instantly |
| nolook |
Faces your target without changing your vertical viewing angle (looking up/date at the target) |
| away |
Turn you in the opposite direction of your target |
| loc y,x[,z] |
Face specific coordinates (y,x,z format, z optional) |
| heading angle |
Face specific compass direction (0-360 degrees, accepts decimal values and automatically wraps beyond 360°) |
| item |
Face currently /itemtarget-ed ground item |
| door or switch |
Face currently /doortarget-ed door |
| id # |
Face specific spawn ID |
| name/Spawn Search |
Face a target by its name, or any other Spawn Search parameter |
Examples
| Example |
Description |
| /face |
Turns you to face and look at your selected target |
| /face nolook |
Faces your target without changing your vertical view angle |
| /face fast |
Immediately turns your character to face and look at your target |
| /face fast predict |
Immediately turns your character to face and look at your target's estimated position |
| /face fast nolook |
Immediately turns your character to face your target without changing your vertical view angle |
| /face item |
Faces and looks at the item following an /itemtarget |
| /face fast item |
Immediately faces and looks at the item following an /itemtarget |
| /face loc 100,100,100 |
Faces the given loc (note: no spaces in 'y,x,z' portion) |