alertlist¶
Provides access to the properties of a spawn search associated with an alert. For a spawn to be entered into an alert it must match all the criteria specified by the alert list.
See Also: Spawn Search.
Members¶
int AlertList¶
- Any spawn on the associated alert list
bool bAlert¶
- Indicates usage of alert filter
bool bAura¶
- Any aur.
bool bBanker¶
- Any banker
bool bBanner¶
- Any banner
bool bCampfire¶
- Any campfire
bool bDps¶
- Any player that is a DPS class
bool bExactName¶
- Name match requiries an exact match
bool bFellowship¶
- Any member of the fellowship
bool bGM¶
- Any player flagged as a GM
bool bGroup¶
- Any member of the group
bool bHealer¶
- Any player that is a healer class
bool bKnight¶
- Any player that is a knight
bool bKnownLocation¶
- Indicates usage of a loc filter
bool bLFG¶
- Any player that is flagged as LFG
bool bLight¶
- Indicates usage of a light filter
bool bLoS¶
- Any spawn in line of sight
bool bMerchant¶
- Any merchant
bool bNamed¶
- Any "named" NPC
bool bNearAlert¶
- Indicates usage of nearalert filter
bool bNoAlert¶
- Indicates usage of noalert filter
bool bNoGroup¶
- Exclude any player that is in the group
bool bNoGuild¶
- Exclude any player that is in the guild
bool bNoPet¶
- Exclude any spawn that is a pet
bool bNotNearAlert¶
- Indicates usage of notnearalert filter
string BodyType¶
- Any spawn with given body type
bool bRaid¶
- Any member of the raid
bool bSlower¶
- Any player that is a slower
bool bSpawnID¶
- Indicates usage of the id filter
bool bTank¶
- Any player that is a tank class
bool bTargetable¶
- Any spawn that is targetable
bool bTargNext¶
- Indicates usage of the next filter
bool bTargPrev¶
- Indicates usage of the prev filter
bool bTrader¶
- Any player that is a trader
bool bTributeMaster¶
- Any NPC that is a tribute master
string Class¶
- Any spawn that is the given class
double FRadius¶
- Any spawn that is given distance from the given loc filter
int FromSpawnID¶
- Search starts at given spawn id
int64 GuildID¶
- Any member of the guild with the given id
string Light¶
- Any spawn that is equipped with the given light source
int MaxLevel¶
- Any spawn that is at this level or lower
int MinLevel¶
- Any spawn that is at this level or greater
string Name¶
- Any spawn with the given name
int NearAlertList¶
- Any spawn near the given alert list
int NoAlertList¶
- Excludes any spawn in the given alert list
int NotID¶
- Excludes any spawn with the given id
int NotNearAlertList¶
- Excludes any spawn near the given alert list
int PlayerState¶
- Any spawn with the given state
string Race¶
- Any spawn with the given race
float Radius¶
- Excludes the spawn if any player is within this distance (nopcnear filter)
int SortBy¶
- Indicates the sort order of the filter
spawn Spawn¶
- If an ID or Name is part of the filter, attempts to return a spawn with the matching ID or Name
int SpawnID¶
- Any spawn with the given Spawn ID
int SpawnType¶
- Any spawn with the given type
float xLoc¶
xcomponent of the loc filter
float yLoc¶
ycomponent of the loc filter
double ZRadius¶
zdistance component of the loc filter