item Type¶
Contains the properties that describe an item.
Members¶
int AC¶
- AC value on item
int Accuracy¶
- Accuracy
int AGI¶
- AGI value on item
int Attack¶
- Attack value on item
bool Attunable¶
- Attunable?
int AugRestrictions¶
- Augment Restrictions
int Augs¶
- Number of augs on this item
augtype AugSlot¶
- Retrieve the augment in the specified slot number.
int AugSlot1¶
- Returns the type of agument in slot 1
int AugSlot2¶
- Returns the type of agument in slot 2
int AugSlot3¶
- Returns the type of agument in slot 3
int AugSlot4¶
- Returns the type of agument in slot 4
int AugSlot5¶
- Returns the type of agument in slot 5
int AugSlot6¶
- Returns the type of agument in slot 6
int AugType¶
- Augmentation slot type mask.
int Avoidance¶
- Avoidance
BaneDMG¶
- ???
BaneDMGType¶
- ???
int64 BuyPrice¶
- The cost to buy this item from active merchant
bool CanUse¶
- TRUE if you can use the item, otherwise FALSE
float CastTime¶
- Spell effect's cast time (in seconds)
int CHA¶
- CHA value on item
int Charges¶
- Charges
int Clairvoyance¶
- Clairvoyance
string Class[N]¶
- Returns the Nth long class name of the listed classes on an item. Items suitable for ALL classes will effectively have all 17 classes listed.
int Classes¶
- The number of classes that can use the item. Items suitable for ALL classes will return 16.
itemspell Clicky¶
- Activatable spell effect, if any.
bool Collectible¶
- TRUE if the item is a collectible, otherwise FALSE
Combinable¶
- ???
int CombatEffects¶
- CombatEffects
int Container¶
- Number of slots, if this is a container
int ContentSize¶
- ???
int Damage¶
- Base Damage of the item
int DamageShieldMitigation¶
- Damage Shield Mitigation
int DamShield¶
- Damage Shield value on item
int Deities¶
- The number of deities that can use the item. Items with no deity restrictions will return 0.
string Deity[N]¶
- Returns the Nth deity of the listed deities on an item. Items with no deity restrictions will return NULL for all values of N.
Delay¶
- ???
int DEX¶
- DEX value on item
DMGBonus¶
- ???
string DMGBonusType¶
- "None", "Magic", "Fire", "Cold", "Poison", "Disease"
int DoTShielding¶
- DoT Shielding
string EffectType¶
- Spell effect type (see below for spell effect types)
int Endurance¶
- Endurance
int EnduranceRegen¶
- Endurance regen
evolving Evolving¶
- Does this item have Evolving experience on?
bool Expendable¶
- ???
itemspell Familiar¶
- Familiar spell effect, if any.
int FirstFreeSlot¶
- ???
itemspell Focus¶
- First focus effect, if any.
itemspell Focus2¶
- Second focus effect, if any.
FocusID¶
- ???
int FreeStack¶
-
The number of items needed to fill all the stacks of the item you have (with a stacksize of 20).
If you have 3 stacks (1, 10, 20 in those stacks), you have room for 60 total and you have 31 on you, so FreeStack would return 29.
int Haste¶
- Haste value on item
int HealAmount¶
- HealAmount (regen?)
bool Heirloom¶
:: ???
int HeroicAGI¶
- Heroic AGI value on item
int HeroicCHA¶
- Heroic CHA value on item
int HeroicDEX¶
- Heroic DEX value on item
int HeroicINT¶
- Heroic INT value on item
int HeroicSTA¶
- Heroic STA value on item
int HeroicSTR¶
- Heroic STR value on item
int HeroicSvCold¶
- Heroic SvCold value on item
int HeroicSvCorruption¶
- Heroic SvCorruption value on item
int HeroicSvDisease¶
- Heroic SvDisease value on item
int HeroicSvFire¶
- Heroic SvFire value on item
int HeroicSvMagic¶
- Heroic SvMagic value on item
int HeroicSvPoison¶
- Heroic SvPoison value on item
int HeroicWIS¶
- Heroic WIS value on item
int HP¶
- HP value on item
int HPRegen¶
- HPRegen value on item
int Icon¶
- Item Icon
int ID¶
- Item ID
IDFile¶
- ???
IDFile2¶
- ???
itemspell Illusion¶
- Illusion spell effect, if any.
float InstrumentMod¶
- Instrument Modifier Value
InstrumentType¶
- ???
int INT¶
- INT value on item
int InvSlot¶
- Inventory Slot Number (Historic and now deprecated, use ItemSlot and ItemSlot2)
item Item[N]¶
- Item in Nth slot, if this is a container or has augs
float ItemDelay¶
- Returns the delay of the weapon
string ItemLink[CLICKABLE]¶
- just prints the actual hexlink for an item (not clickable) unless [CLICKABLE] is included
int Items¶
- Number of items, if this is a container.
int ItemSlot¶
- Item Slot number see Slot Names
int ItemSlot2¶
- Item Slot subnumber see Slot Names
LDoNCost¶
- ???
string LDoNTheme¶
- "All", "Deepest Guk", "Miragul's", "Mistmoore", "Rujarkian", "Takish", "Unknown"
Level¶
- ???
Light¶
- ???
bool Lore¶
- Lore?
bool LoreEquipped¶
- Lore Equipped?
LoreText¶
- ???
int Luck¶
- ???
bool Magic¶
- Magic?
int Mana¶
- Mana value on item
int ManaRegen¶
- ManaRegen value on item
int MaxLuck¶
- ???
int MaxPower¶
- Max power on an power source
int MerchQuantity¶
- Quantity of item active merchant has
int MinLuck¶
- ???
itemspell Mount¶
- Mount spell effect, if any.
string Name¶
- Name
bool NoDestroy¶
:
bool NoDrop¶
- No Trade?
bool NoRent¶
- Temporary?
bool NoTrade¶
- Synonym for NoDrop
int Open¶
- ???
int OrnamentationIcon¶
- ???
float PctPower¶
- ???
PendingLore¶
- ???
int Power¶
- Power left on power source
bool Prestige¶
- Prestige item?
itemspell Proc¶
- Combat proc effect.
ProcRate¶
- ???
int Purity¶
- Purity of item
Quality¶
- ???
bool Quest¶
- Quest item?
string Race[N]¶
- Returns the Nth long race name of the listed races on an item. Items suitable for all races will effectively have all 15 races listed.
int Races¶
- The number of races that can use the item. Items suitable for ALL races will return 15.
int Range¶
- ???
int RecommendedLevel¶
- Returns the Recommended Level of an item. Items with no recommended level will return 0.
int RefCount¶
- ???
int RequiredLevel¶
- Returns the Required Level of an item. Items with no required level will return 0.
itemspell Scroll¶
- Scroll effect, if any.
int SellPrice¶
- Price to sell this item at this merchant
int Shielding¶
- Shielding
int Size¶
- Item size: 1 SMALL 2 MEDIUM 3 LARGE 4 GIANT
int SizeCapacity¶
-
If item is a container, size of items it can hold.
| Value | Meaning | | 1 | SMALL | | 2 | MEDIUM | | 3 | LARGE | | 4 | GIANT |
Skill¶
- ???
int SkillModMax¶
- ???
int SkillModValue¶
- ???
int SlotsUsedByItem¶
- ???
spell Spell¶
- Spell effect
int SpellDamage¶
- Spell damage
int SpellShield¶
- SpellShield
int STA¶
- STA value on item
int Stack¶
- Number of items in the stack
bool Stackable¶
- Stackable?
int StackCount¶
- The total number of the stackable item in your inventory
int Stacks¶
- Number of stacks of the item in your inventory
int StackSize¶
- Maximum number if items that can be in the stack
int STR¶
- STR value on item
int StrikeThrough¶
- StrikeThrough
int StunResist¶
- Stun resist
Summoned¶
- ???
int svCold¶
- svCold value on item
int svCorruption¶
- svCorruption value on item
int svDisease¶
- svDisease value on item
int svFire¶
- svFire value on item
int svMagic¶
- svMagic value on item
int svPoison¶
- svPoison value on item
ticks Timer¶
- Returns the number of ticks remaining on an item recast timer
int TimerReady¶
- Returns the number of seconds remaining on an item recast timer
bool Tradeskills¶
- Tradeskills?
int Tribute¶
- Tribute value of the item
string Type¶
- Type
int Value¶
- Item value in coppers
int Weight¶
- Item weight
WeightReduction¶
- ???
int WIS¶
- WIS value on item
itemspell Worn¶
- Passive worn effect, if any.
invslot WornSlot[N]¶
- The Nth invslot this item can be worn in (fingers/ears count as 2 slots)
bool WornSlot[name]¶
- Can item be worn in invslot with this name? (worn slots only)
int WornSlots¶
- The number of invslots this item can be worn in (fingers/ears count as 2 slots)
string (To String)¶
- Same as Name
Methods¶
| Name | Action |
|---|---|
| Inspect | Opens the item display window for this item |
Spell Effect Types¶
EffectType will return one of the following values:
Click Inventory-
Item has a right-click effect and can be used from the inventory.
Click Unknown-
Item has an unknown right-click effect restriction.
Click Worn-
Item has a right-click effect and must be equipped to use it.
Combat-
Item has a combat proc effect.
Spell Scroll-
Item is a scribable spell scroll, and the effect is the spell that will be scribed.
Worn-
Item has an effect that is persistent while worn (focus effect).
DisplayItem Index¶
Warning
This section needs to be moved to the ItemDisplay article
${DisplayItem} now takes an index as an option parameter index can be 0-5 you can still just do ${DsiplayItem} and it will just pick whatever you inspected last.
Example: /echo ${DisplayItem[5]}
- Info = 1,
- WindowTitle = 2,
- AdvancedLore = 3,
- MadeBy = 4,
- Information = 5,
- DisplayIndex = 6
NOTE: There is a difference between .Info and .Information .Info contains for example: .Info can return text like; this item is placable in yards, guild yards blah blah , This item can be used in tradeskills .Information can return text like Item Information: Placing this augment into blah blah, this armor can only be used in blah blah