item
Type¶
Contains the properties that describe an item.
Members¶
int AC
¶
- AC value on item
int Accuracy
¶
- Accuracy
int AGI
¶
- AGI value on item
int Attack
¶
- Attack value on item
bool Attunable
¶
- Attunable?
int AugRestrictions
¶
- Augment Restrictions
int Augs
¶
- Number of augs on this item
augtype AugSlot
¶
- Retrieve the augment in the specified slot number.
int AugSlot1
¶
- Returns the type of agument in slot 1
int AugSlot2
¶
- Returns the type of agument in slot 2
int AugSlot3
¶
- Returns the type of agument in slot 3
int AugSlot4
¶
- Returns the type of agument in slot 4
int AugSlot5
¶
- Returns the type of agument in slot 5
int AugSlot6
¶
- Returns the type of agument in slot 6
int AugType
¶
- Augmentation slot type mask.
int Avoidance
¶
- Avoidance
BaneDMG
¶
- ???
BaneDMGType
¶
- ???
int64 BuyPrice
¶
- The cost to buy this item from active merchant
bool CanUse
¶
- TRUE if you can use the item, otherwise FALSE
float CastTime
¶
- Spell effect's cast time (in seconds)
int CHA
¶
- CHA value on item
int Charges
¶
- Charges
int Clairvoyance
¶
- Clairvoyance
string Class[N]
¶
- Returns the Nth long class name of the listed classes on an item. Items suitable for ALL classes will effectively have all 17 classes listed.
int Classes
¶
- The number of classes that can use the item. Items suitable for ALL classes will return 16.
itemspell Clicky
¶
- Activatable spell effect, if any.
bool Collectible
¶
- TRUE if the item is a collectible, otherwise FALSE
Combinable
¶
- ???
int CombatEffects
¶
- CombatEffects
int Container
¶
- Number of slots, if this is a container
int ContentSize
¶
- ???
int Damage
¶
- Base Damage of the item
int DamageShieldMitigation
¶
- Damage Shield Mitigation
int DamShield
¶
- Damage Shield value on item
int Deities
¶
- The number of deities that can use the item. Items with no deity restrictions will return 0.
string Deity[N]
¶
- Returns the Nth deity of the listed deities on an item. Items with no deity restrictions will return NULL for all values of N.
Delay
¶
- ???
int DEX
¶
- DEX value on item
DMGBonus
¶
- ???
string DMGBonusType
¶
- "None", "Magic", "Fire", "Cold", "Poison", "Disease"
int DoTShielding
¶
- DoT Shielding
string EffectType
¶
- Spell effect type (see below for spell effect types)
int Endurance
¶
- Endurance
int EnduranceRegen
¶
- Endurance regen
evolving Evolving
¶
- Does this item have Evolving experience on?
bool Expendable
¶
- ???
itemspell Familiar
¶
- Familiar spell effect, if any.
int FirstFreeSlot
¶
- ???
itemspell Focus
¶
- First focus effect, if any.
itemspell Focus2
¶
- Second focus effect, if any.
FocusID
¶
- ???
int FreeStack
¶
-
The number of items needed to fill all the stacks of the item you have (with a stacksize of 20).
If you have 3 stacks (1, 10, 20 in those stacks), you have room for 60 total and you have 31 on you, so FreeStack would return 29.
int Haste
¶
- Haste value on item
int HealAmount
¶
- HealAmount (regen?)
bool Heirloom
¶
:: ???
int HeroicAGI
¶
- Heroic AGI value on item
int HeroicCHA
¶
- Heroic CHA value on item
int HeroicDEX
¶
- Heroic DEX value on item
int HeroicINT
¶
- Heroic INT value on item
int HeroicSTA
¶
- Heroic STA value on item
int HeroicSTR
¶
- Heroic STR value on item
int HeroicSvCold
¶
- Heroic SvCold value on item
int HeroicSvCorruption
¶
- Heroic SvCorruption value on item
int HeroicSvDisease
¶
- Heroic SvDisease value on item
int HeroicSvFire
¶
- Heroic SvFire value on item
int HeroicSvMagic
¶
- Heroic SvMagic value on item
int HeroicSvPoison
¶
- Heroic SvPoison value on item
int HeroicWIS
¶
- Heroic WIS value on item
int HP
¶
- HP value on item
int HPRegen
¶
- HPRegen value on item
int Icon
¶
- Item Icon
int ID
¶
- Item ID
IDFile
¶
- ???
IDFile2
¶
- ???
itemspell Illusion
¶
- Illusion spell effect, if any.
float InstrumentMod
¶
- Instrument Modifier Value
InstrumentType
¶
- ???
int INT
¶
- INT value on item
int InvSlot
¶
- Inventory Slot Number (Historic and now deprecated, use ItemSlot and ItemSlot2)
item Item[N]
¶
- Item in Nth slot, if this is a container or has augs
float ItemDelay
¶
- Returns the delay of the weapon
string ItemLink[CLICKABLE]
¶
- just prints the actual hexlink for an item (not clickable) unless [CLICKABLE] is included
int Items
¶
- Number of items, if this is a container.
int ItemSlot
¶
- Item Slot number see Slot Names
int ItemSlot2
¶
- Item Slot subnumber see Slot Names
LDoNCost
¶
- ???
string LDoNTheme
¶
- "All", "Deepest Guk", "Miragul's", "Mistmoore", "Rujarkian", "Takish", "Unknown"
Level
¶
- ???
Light
¶
- ???
bool Lore
¶
- Lore?
bool LoreEquipped
¶
- Lore Equipped?
LoreText
¶
- ???
int Luck
¶
- ???
bool Magic
¶
- Magic?
int Mana
¶
- Mana value on item
int ManaRegen
¶
- ManaRegen value on item
int MaxLuck
¶
- ???
int MaxPower
¶
- Max power on an power source
int MerchQuantity
¶
- Quantity of item active merchant has
int MinLuck
¶
- ???
itemspell Mount
¶
- Mount spell effect, if any.
string Name
¶
- Name
bool NoDestroy
¶
:
bool NoDrop
¶
- No Trade?
bool NoRent
¶
- Temporary?
bool NoTrade
¶
- Synonym for NoDrop
int Open
¶
- ???
int OrnamentationIcon
¶
- ???
float PctPower
¶
- ???
PendingLore
¶
- ???
int Power
¶
- Power left on power source
bool Prestige
¶
- Prestige item?
itemspell Proc
¶
- Combat proc effect.
ProcRate
¶
- ???
int Purity
¶
- Purity of item
Quality
¶
- ???
bool Quest
¶
- Quest item?
string Race[N]
¶
- Returns the Nth long race name of the listed races on an item. Items suitable for all races will effectively have all 15 races listed.
int Races
¶
- The number of races that can use the item. Items suitable for ALL races will return 15.
int Range
¶
- ???
int RecommendedLevel
¶
- Returns the Recommended Level of an item. Items with no recommended level will return 0.
int RefCount
¶
- ???
int RequiredLevel
¶
- Returns the Required Level of an item. Items with no required level will return 0.
itemspell Scroll
¶
- Scroll effect, if any.
int SellPrice
¶
- Price to sell this item at this merchant
int Shielding
¶
- Shielding
int Size
¶
- Item size: 1 SMALL 2 MEDIUM 3 LARGE 4 GIANT
int SizeCapacity
¶
-
If item is a container, size of items it can hold.
| Value | Meaning | | 1 | SMALL | | 2 | MEDIUM | | 3 | LARGE | | 4 | GIANT |
Skill
¶
- ???
int SkillModMax
¶
- ???
int SkillModValue
¶
- ???
int SlotsUsedByItem
¶
- ???
spell Spell
¶
- Spell effect
int SpellDamage
¶
- Spell damage
int SpellShield
¶
- SpellShield
int STA
¶
- STA value on item
int Stack
¶
- Number of items in the stack
bool Stackable
¶
- Stackable?
int StackCount
¶
- The total number of the stackable item in your inventory
int Stacks
¶
- Number of stacks of the item in your inventory
int StackSize
¶
- Maximum number if items that can be in the stack
int STR
¶
- STR value on item
int StrikeThrough
¶
- StrikeThrough
int StunResist
¶
- Stun resist
Summoned
¶
- ???
int svCold
¶
- svCold value on item
int svCorruption
¶
- svCorruption value on item
int svDisease
¶
- svDisease value on item
int svFire
¶
- svFire value on item
int svMagic
¶
- svMagic value on item
int svPoison
¶
- svPoison value on item
ticks Timer
¶
- Returns the number of ticks remaining on an item recast timer
int TimerReady
¶
- Returns the number of seconds remaining on an item recast timer
bool Tradeskills
¶
- Tradeskills?
int Tribute
¶
- Tribute value of the item
string Type
¶
- Type
int Value
¶
- Item value in coppers
int Weight
¶
- Item weight
WeightReduction
¶
- ???
int WIS
¶
- WIS value on item
itemspell Worn
¶
- Passive worn effect, if any.
invslot WornSlot[N]
¶
- The Nth invslot this item can be worn in (fingers/ears count as 2 slots)
bool WornSlot[name]
¶
- Can item be worn in invslot with this name? (worn slots only)
int WornSlots
¶
- The number of invslots this item can be worn in (fingers/ears count as 2 slots)
string (To String)
¶
- Same as Name
Methods¶
Name | Action |
---|---|
Inspect | Opens the item display window for this item |
Spell Effect Types¶
EffectType will return one of the following values:
Click Inventory
-
Item has a right-click effect and can be used from the inventory.
Click Unknown
-
Item has an unknown right-click effect restriction.
Click Worn
-
Item has a right-click effect and must be equipped to use it.
Combat
-
Item has a combat proc effect.
Spell Scroll
-
Item is a scribable spell scroll, and the effect is the spell that will be scribed.
Worn
-
Item has an effect that is persistent while worn (focus effect).
DisplayItem Index¶
Warning
This section needs to be moved to the MQ2ItemDisplay article
${DisplayItem} now takes an index as an option parameter index can be 0-5 you can still just do ${DsiplayItem} and it will just pick whatever you inspected last.
Example: /echo ${DisplayItem[5]}
- Info = 1,
- WindowTitle = 2,
- AdvancedLore = 3,
- MadeBy = 4,
- Information = 5,
- DisplayIndex = 6
NOTE: There is a difference between .Info and .Information .Info contains for example: .Info can return text like; this item is placable in yards, guild yards blah blah , This item can be used in tradeskills .Information can return text like Item Information: Placing this augment into blah blah, this armor can only be used in blah blah