/face¶
Syntax¶
/face [predict] [fast] [nolook] [away] [ loc y,x[,z] | heading angle | item | door|switch | id # | Spawn Search ]
Description¶
Turns your character in the specified direction.
Options¶
Option | Description |
---|---|
predict | Returns an estimated distance/location, unless the target is stationary |
fast | Faces you instantly |
nolook | Faces your target without changing your vertical viewing angle (looking up/date at the target) |
away | Turn you in the opposite direction of your target |
loc y,x[,z] | Face specific coordinates (y,x,z format, z optional) |
heading angle | Face specific compass direction (0-360 degrees, accepts decimal values and automatically wraps beyond 360°) |
item | Face currently /itemtarget-ed ground item |
door or switch | Face currently /doortarget-ed door |
id # | Face specific spawn ID |
name/Spawn Search | Face a target by its name, or any other Spawn Search parameter |
Examples¶
Example | Description |
---|---|
/face | Turns you to face and look at your selected target |
/face nolook | Faces your target without changing your vertical view angle |
/face fast | Immediately turns your character to face and look at your target |
/face fast predict | Immediately turns your character to face and look at your target's estimated position |
/face fast nolook | Immediately turns your character to face your target without changing your vertical view angle |
/face item | Faces and looks at the item following an /itemtarget |
/face fast item | Immediately faces and looks at the item following an /itemtarget |
/face loc 100,100,100 | Faces the given loc (note: no spaces in 'y,x,z' portion) |