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Sets how spawn names will be displayed on the MQ2 map, for your target or all other spawns.
*This command takes a parameter specifying normal/target, and then an optional custom string.

  • With no arguments, /mapnames will display the current settings for target and normal (both are set to %N by


  • The plugin will replace the %l %r %c %N options with a piece of information.
  • Each option is case sensitive and exactly one character in length.
  • It is important to note that names are not updated continually (except for your target if the target map filter

is on).

  • You may use the following options to customize the display string:

{| border="1" cellpadding="2" cellspacing="0" |%n |The default unique "name" of the target, like "a_coyote34" |- |%N |The cleaned up name of the target, like "a coyote" |- |%h*|Current HP percentage |- |%i* |Spawn ID |- |%x*|X coordinate |- |%y* |Y coordinate |- |%z*|Z coordinate |- |%R* |Full race name \(eg. Dwarf\) |- |%r*|3-letter race code \(eg. DWF\) |- |%C* |Class full name \(eg. Shaman\) |- |%c*|3-letter class code \(eg. SHM\) |- |%l* |Level |- |%%'' |"%" sign |} Note: All other characters will be displayed as normal.


/mapnames normal [%l %R %C] %N - %h%%

Will display all spawns in the following format:

[40 Human Banker] Banker Tawler - 100%
[70 Wood Elf Ranger] BillyBob - 100%