bandolier¶
Used to access information about bandolier sets on your character.
Members¶
bool Active¶
- Indicates if the bandolier set is active
int Index¶
- Returns the index number of the bandolier set
bandolieritem Item[Index]¶
- Provides information about the specified item. Returns the Nth item in the set (Primary, Secondary, Ranged, Ammo)
string Name¶
- Returns the name of the bandolier set
Methods¶
| Name | Action | 
|---|---|
| Activate | Activate the bandolier profile | 
Associated DataTypes¶
bandolieritem¶
int IconID¶
- Returns the icon id for the item
int ID¶
- Returns the item id for the item
string Name¶
- Returns the name of the item
Examples¶
Example
| Activate the bandolier set named "1HB"
/if (!${Me.Bandolier[1HB].Active}) {
    /echo Player want us to activate Bandolier: 1HB.
    /invoke ${Me.Bandolier[1HB].Activate}
}
| Print the weapon in the primary bandolier slot
/echo I have a ${Me.Bandolier[1HB].Item[1].Name} in my primary bandolier slot
-- Activate the bandolier set named "1HB"
if not mq.TLO.Me.Bandolier('1HB').Active() then
    print('Player wants us to activate Bandodlier: 1HB')
    mq.TLO.Me.Bandolier('1HB').Activate()
end
-- Print the weapon in the primary bandolier slot
print('I have a ', mq.TLO.Me.Bandolier('1HB').Item(1).Name(), ' in my primary bandolier slot')