groupmember
¶
Contains data on a specific group member
Members¶
This type inherits members from spawn if the member is in the current zone.
int Index
¶
- Which number in the group the member is
bool Leader
¶
- TRUE if the member is the group's leader, FALSE otherwise
int Level
¶
- The member's level
bool MainAssist
¶
- TRUE if the member is designated as the group's Main Assist, FALSE otherwise
bool MainTank
¶
- TRUE if the member is designated as the group's Main Tank, FALSE otherwise
bool MasterLooter
¶
- TRUE if the member is designated as the group's Master Looter, FALSE otherwise
bool MarkNpc
¶
- TRUE if the member is designated as the group roule Mark NPC, FALSE otherwise
bool Mercenary
¶
- TRUE if the member is a mercenary, FALSE otherwise
string Name
¶
- The name of the group member. This works even if they are not in the same zone as you.
bool Offline
¶
- TRUE if the member is offline and FALSE if online
bool OtherZone
¶
- TRUE if the member is online but in another zone and FALSE if online and in same zone as you.
int PctAggro
¶
- ???
bool Present
¶
- TRUE if the member is online and in same zone and FALSE if online and not in same zone as you.
bool Puller
¶
- TRUE if the member is designated as the group's Puller, FALSE otherwise
spawn Spawn
¶
- Accesses the group member's spawn. Not all members will have a spawn (if they are out of the zone).
string To String
¶
- Same as Name
Examples¶
/echo ${Group.Member[0].Leader}
Echo TRUE if you are Group Leader.
/echo ${Group.Member[3].Puller}
Echo TRUE if Group Member 3 is marked as Role Puller