skill¶
Data related to a particular skill
Members¶
bool Activated¶
- Returns TRUE if the skill is an activatable skill (ie, an Ability)
int AltTimer¶
-
Originally intended to tell whether a skill shares a timer with another skill, this is misnamed. It returns the category of the skill:
Value Meaning 0 Non Combat 1 Combat 2 Special
bool Auto¶
- Returns TRUE if the skill has /autoskill on, FALSE if it does not.
int ID¶
- Skill number
int MinLevel¶
- Minimum level for your class
string Name¶
- Name of the skill
int ReuseTime¶
- Reuse timer (what number format? ticks, seconds, deciseconds?)
int SkillCap¶
- Skill cap based on your current level and class.
int StartingSkill¶
- Base skill level for your class
string To String¶
- Same as Name