#define¶
Description¶
#define can be used in place of some common variables, but variables are a lot more flexible (eg. they can be changed within the macro) and are preferred. One good use of #define would be to enable or disable debugging information within a macro.
Use¶
- #define replaceme replacement
Replaces all occurrences of replaceme with replacement throughout the macro. Example:
#define Me charactername
When the macro executes, all occurrences of "Me" will be replaced by "charactername". You can't use variables with
define (since they execute before Sub Main).¶
Example¶
#define DEBUG /echo
Sub Main
/declare spell string local Complete Healing
DEBUG I am casting ${spell}
/call Cast "${spell}" gem1
/return
In this situation, DEBUG would be replaced by /echo before the macro started, thereby giving you some information on which spell you were casting.
Changing the #define line to this:
#define DEBUG /squelch /echo
Would effectively disable the debugging, since there would be no output to the screen.
Also useful for color coding your echoes. For example:
#define DEBUG "/echo \aw[\arDEBUG\aw]\ax"
Sub Main
/declare spell string local Complete Healing
DEBUG I am casting ${spell}
/call Cast "${spell}" gem1
/return
Would allow your debug message to show up with a color coded prefix denoting that this message is from the debug side, and not a standard echo. In this case echoing out:
[DEBUG] I am casting Yaulp
Where the brackets are white, the word debug is red, and the text is your default color.