#event¶
Description¶
event is used to specify strings to be triggered after you do /doevents
Tutorial¶
http://www.macroquest2.com/phpBB3/viewtopic.php?f=47&t=20199
Tutorial Macro¶
#event stuff "Ant Bat Cat Dog Emu"
#event stuff "Ant #*# Cat"
#event stuff "|${Me.Name}| is cool"
sub main
/echo starting ${Macro.Name}
:loop
/delay 1s
/doevents
/goto :loop
/return
sub event_stuff(Line, word1, word2, word3, word4)
/echo ${word1}, ${word2}
/return
Triggering your sub event_stuff¶
This code will watch EQ chat for an exact message of "Ant Bat Cat Dog Emu" when /doevents is called it will trigger the sub event_stuff.
/doevents will process all your events since the last time it was done If the event happened 5 times since the last /doevents then it will execute your sub 5 times
It needs to be exact, nothing in front or behind of your string. If you received a tell it would not trigger as there are ' '.
Multiple events calling same sub¶
You can have multiple triggers if you use the same event_name with different strings it will trigger. Because everything in the example is #event stuff it will trigger the sub each time it sees it
Using wildcard¶
You can use wildcards via #*#
#event stuff "Ant #*# Cat"
This would trigger with /echo Ant Bird Cat
/echo Ant Bird Cat Dog Would not trigger because there is no wildcard after Cat
#event stuff "Ant #*# Cat #*#"
This would trigger for /echo Ant Bird Cat and /echo Ant Bird Cat Dog
Using parsed datatypes¶
In the string for event_name you can use datatypes with |${DataType}|
#event stuff "|${Me.Name}| is cool"
Assuming your in game name is LamahHerder... This would call sub event_stuff if /echo LamahHerder is cool
Passing a variable¶
In the string for event_name you can use #int# to pass a variable to the event_name sub
#event stuff "Quick #1# this #2#"
sub event_stuff(Line, word1, word2, word3, word4)
/echo ${word1}, ${word2}
/return
For /echo Quick burn this ${Target}
This would have ${word1}=burn and ${word2}=Your Target as a local string variable in sub event_stuff
Example Macro with Known Hit Messages¶
| hitsmode Normal
#Event hitSuccess "You backstab #1# for #2# #*# of damage."
#Event hitSuccess "You bash #1# for #2# #*# of damage."
#Event hitSuccess "You bite #1# for #2# #*# of damage."
#Event hitSuccess "You claw #1# for #2# #*# of damage."
#Event hitSuccess "You crush #1# for #2# #*# of damage."
#Event hitSuccess "You frenzy on #1# for #2# #*# of damage."
#Event hitSuccess "You gore #1# for #2# #*# of damage."
#Event hitSuccess "You hit #1# for #2# #*# of damage."
#Event hitSuccess "You kick #1# for #2# #*# of damage."
#Event hitSuccess "You maul #1# for #2# #*# of damage."
#Event hitSuccess "You pierce #1# for #2# #*# of damage."
#Event hitSuccess "You punch #1# for #2# #*# of damage."
#Event hitSuccess "You rend #1# for #2# #*# of damage."
#Event hitSuccess "You shoot #1# for #2# #*# of damage."
#Event hitSuccess "You slash #1# for #2# #*# of damage."
#Event hitSuccess "You slice #1# for #2# #*# of damage."
#Event hitSuccess "You smash #1# for #2# #*# of damage."
#Event hitSuccess "You stab #1# for #2# #*# of damage."
#Event hitSuccess "You sting #1# for #2# #*# of damage."
#Event hitSuccess "You strike #1# for #2# #*# of damage."
#Event hitSuccess "You sweep #1# for #2# #*# of damage."
| hitsmode Abbreviated
#Event hitSuccess "backstab #1# for #2# #*# of damage."
#Event hitSuccess "bash #1# for #2# #*# of damage."
#Event hitSuccess "bite #1# for #2# #*# of damage."
#Event hitSuccess "claw #1# for #2# #*# of damage."
#Event hitSuccess "crush #1# for #2# #*# of damage."
#Event hitSuccess "frenzy on #1# for #2# #*# of damage."
#Event hitSuccess "gore #1# for #2# #*# of damage."
#Event hitSuccess "hit #1# for #2# #*# of damage."
#Event hitSuccess "kick #1# for #2# #*# of damage."
#Event hitSuccess "maul #1# for #2# #*# of damage."
#Event hitSuccess "pierce #1# for #2# #*# of damage."
#Event hitSuccess "punch #1# for #2# #*# of damage."
#Event hitSuccess "rend #1# for #2# #*# of damage."
#Event hitSuccess "shoot #1# for #2# #*# of damage."
#Event hitSuccess "slash #1# for #2# #*# of damage."
#Event hitSuccess "slice #1# for #2# #*# of damage."
#Event hitSuccess "smash #1# for #2# #*# of damage."
#Event hitSuccess "stab #1# for #2# #*# of damage."
#Event hitSuccess "sting #1# for #2# #*# of damage."
#Event hitSuccess "strike #1# for #2# #*# of damage."
#Event hitSuccess "sweep #1# for #2# #*# of damage."
| Spells and Procs
#Event hitSuccess "#1# has taken #2# damage from your #3#."
#Event hitSuccess "#1# was hit by non-melee for #2# #*# of damage."
#Event hitSuccess "|${Me}| hit #1# for #2# #*# of non-melee damage."
| Pet hit's
#Event hitSuccess "|${Me.Pet.CleanName}| backstabs #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| bashes #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| bites #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| claws #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| crushes #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| frenzies on #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| gores #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| hit #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| hits #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| kicks #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| mauls #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| pierces #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| punches #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| rends #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| shoots #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| slashes #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| slices #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| smashes #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| stabs #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| stings #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| strikes #1# for #2# #*# of damage."
#Event hitSuccess "|${Me.Pet.CleanName}| sweeps #1# for #2# #*# of damage."
Sub Main
/echo This Macro loops and triggers an event with an /echo when you hit something!
:loop
/doevents
/delay 10
/goto :loop
/return
Sub Event_hitSuccess(Line, hitTarget, hitDMG, hitType)
/echo [${hitTarget}] - [${hitDMG}] - [${hitType}]
/doevents flush
/delay 10
/return