#bind¶
Description¶
#bind Creates an ingame slash command that can be used to call the related sub routine while the macro is running Instead of sending yourself a keyword to trigger a #event you can just type /saymana and it will execute the function called "Sub Bind_SayMana"
Use¶
- #bind_noparse UpdateSomething /updatesomething
- #bind SayMana /saymana
- bind gives a user a command they can use
- bind_noparse gives a user a command they can use that doesn't get parsed.
Triggers On¶
Binds only get triggered / parsed on certain things, such as /invoke /varset /echo /call Sub. To trick binds to be called often you can substitute your /doevents as a function like
#bind TargetClosestNPC /near
Sub Main
/call Do_Events
/return
Sub Do_Events
/doevents
/return
Sub Bind_TargetClosestNPC
/echo Targeting the closest NPC becuase you typed /near
/target ${NearestSpawn[npc]}
/return
Example¶
#bind MyMana /MyMana
Sub Main
/declare CurMan int outer 0
:loop
/varset CurMan ${Me.CurrentMana}
/doevents
/delay 5
/goto :loop
/return
Sub Bind_MyMana
/call MyMana
/return
Sub MyMana
/echo My Mana is ${CurMan}
/return