EverQuest¶
Provides access to general information about the game and its state.
Forms¶
everquest everquest¶
Associated DataTypes¶
everquest¶
- Data types related to the current EverQuest session.
 - 
Members
int
CharSelectList¶- Currently returns the zone ID the character is currently in
 
bool
ChatChannel[channelname]¶- Returns TRUE if channelname is joined
 
string
ChatChannel[#]¶- Returns the name of chat channel #
 
int
ChatChannels¶- Returns the number of channels currently joined
 
string
CurrentUI¶- return a string representing the currently loaded UI skin
 
bool
Foreground¶- Returns TRUE if EverQuest is in Foreground
 
string
GameState¶- Shows the current game state. Values: CHARSELECT, INGAME, PRECHARSELECT, UNKNOWN
 
int64
HWND¶- Window handle.
 
bool
IsDefaultUILoaded¶- returns a bool true or false if the "Default" UI skin is the one loaded
 
string
LastCommand¶- Last command entered
 
window
LastMouseOver¶- Returns the last window you moused over
 
string
LastTell¶- Name of last person to send you a tell
 
bool
LayoutCopyInProgress¶- Returns TRUE if a layoutcopy is in progress and FALSE if not.
 
bool
LClickedObject¶- Returns TRUE if an object has been left clicked
 
string
LoginName¶- Your station name
 
int
MaxBGFPS¶- Maximum background FPS
 
int
MaxFPS¶- Maximum foreground FPS
 
int
MouseX¶- Mouse's X location
 
int
MouseY¶- Mouse's Y location
 
string
Path¶- Path to the Everquest folder
 
int
PID¶- Your current (Process ID)
 
int
Ping¶- Your current ping
 
int
Running¶- Running time of current MQ2 session, in milliseconds
 
int
ScreenMode¶- Returns the screenmode as an integer, 2 is Normal and 3 is No Windows
 
string
Server¶- Full name of your server
 
int
PPriority¶- Returns the processor priority that Everquest is set to. Values: UNKNOWN, LOW, BELOW NORMAL, NORMAL, ABOVE NORMAL, HIGH, REALTIME
 
float
UiScale¶- Returns the current UI scale
 
bool
ValidLoc[coorrdinates]¶- Returns true if the given coordinates are valid.
 
int
ViewportX¶- EverQuest viewport upper left (X) position
 
int
ViewportXCenter¶- EverQuest viewport center (X) position
 
int
ViewportXMax¶- EverQuest viewport lower right (X) position
 
int
ViewportY¶- EverQuest viewport upper left (Y) position
 
int
ViewportYCenter¶- EverQuest viewport center (Y) position
 
int
ViewportYMax¶- EverQuest viewport lower right (Y) position
 
string
WinTitle¶- Titlebar text of the Everquest window.
 
 
Usage¶
See EverQuest for examples.