Skill¶
Object used to get information on your character's skills.
Forms¶
skill Skill[name]¶
- Retrieve skill by name
skill Skill[N]¶
- Retrieve skill by number
Associated DataTypes¶
skill¶
- Data related to a particular skill
-
Members
bool
Activated¶- Returns TRUE if the skill is an activatable skill (ie, an Ability)
int
AltTimer¶-
Originally intended to tell whether a skill shares a timer with another skill, this is misnamed. It returns the category of the skill:
Value Meaning 0 Non Combat 1 Combat 2 Special
bool
Auto¶- Returns TRUE if the skill has /autoskill on, FALSE if it does not.
int
ID¶- Skill number
int
MinLevel¶- Minimum level for your class
string
Name¶- Name of the skill
int
ReuseTime¶- Reuse timer (what number format? ticks, seconds, deciseconds?)
int
SkillCap¶- Skill cap based on your current level and class.
int
StartingSkill¶- Base skill level for your class
string
To String¶- Same as Name
Usage¶
/echo ${Skill[1].ReuseTime}
Displays the reuse time of skill 1
/echo ${Skill[backstab].ID}
Displays the skill number of the backstab skill