AltAbility¶
Danger
This AltAbility TLO is for accessing the full database of alternate abilities.
If you want to access alternate abilities associated with your character, use Me.AltAbility instead.
Forms¶
altability AltAbility[Number]¶
- Look up an AltAbility by its altability id.
altability AltAbility[Name]¶
- Look up an AltAbility by its name.
Associated DataTypes¶
altability¶
- Contains all the data related to alternate abilities
-
Members
int
AARankRequired¶- Rank required to train
bool
CanTrain¶- Returns true/false on if the Alternative Ability can be trained
string
Category¶- The name of the category that this AA belongs to.
int
Cost¶- Base cost to train
string
Description¶- Basic description
int
Expansion¶- Expansion level for the ability.
int
Flags¶- Flags value (Currently unknown?).
int
GroupID¶- ID of the AA group that this AA belongs to
int
ID¶- ID
int
Index¶- Returns the index number of the Alternative Ability
int
MaxRank¶- Max rank available in this ability
int
MinLevel¶- Minimum level to train
int
MyReuseTime¶- Reuse time (in seconds) that takes into account any hastened AA abilities
string
Name¶- Name
int
NextIndex¶- Returns the next index number of the Alternative Ability
bool
Passive¶- Returns true/false on if the Alternative Ability is passive
int
PointsSpent¶- Returns the amount of points spent on an AA
int
Rank¶- Returns the Rank of the AA
altability
RequiresAbility¶- Required ability (if any)
int
RequiresAbilityPoints¶- Points required in above ability
int
ReuseTime¶- Reuse time in seconds
string
ShortName¶- First line of button label (if any)
string
ShortName2¶- Second line of button label (if any)
spell
Spell¶- Spell used by the ability (if any)
int
Type¶- Type (1-6)
string
To String¶- Same as Name
Usage¶
| Prints the pre-requisite AA ability needed to train Combat Stability
/echo ${AltAbility[Combat Stability].RequiresAbility}
-- Prints the pre-requisite AA ability needed to train Combat Stability
print(mq.TLO.AltAbility('Combat Stability').RequiresAbility())