AltAbility
¶
Danger
This AltAbility TLO is for accessing the full database of alternate abilities.
If you want to access alternate abilities associated with your character, use Me.AltAbility
instead.
Forms¶
altability AltAbility[Number]
¶
- Look up an AltAbility by its altability id.
altability AltAbility[Name]
¶
- Look up an AltAbility by its name.
Associated DataTypes¶
altability¶
- Contains all the data related to alternate abilities
-
Members
int
AARankRequired
¶- Rank required to train
bool
CanTrain
¶- Returns true/false on if the Alternative Ability can be trained
string
Category
¶- The name of the category that this AA belongs to.
int
Cost
¶- Base cost to train
string
Description
¶- Basic description
int
Expansion
¶- Expansion level for the ability.
int
Flags
¶- Flags value (Currently unknown?).
int
GroupID
¶- ID of the AA group that this AA belongs to
int
ID
¶- ID
int
Index
¶- Returns the index number of the Alternative Ability
int
MaxRank
¶- Max rank available in this ability
int
MinLevel
¶- Minimum level to train
int
MyReuseTime
¶- Reuse time (in seconds) that takes into account any hastened AA abilities
string
Name
¶- Name
int
NextIndex
¶- Returns the next index number of the Alternative Ability
bool
Passive
¶- Returns true/false on if the Alternative Ability is passive
int
PointsSpent
¶- Returns the amount of points spent on an AA
int
Rank
¶- Returns the Rank of the AA
altability
RequiresAbility
¶- Required ability (if any)
int
RequiresAbilityPoints
¶- Points required in above ability
int
ReuseTime
¶- Reuse time in seconds
string
ShortName
¶- First line of button label (if any)
string
ShortName2
¶- Second line of button label (if any)
spell
Spell
¶- Spell used by the ability (if any)
int
Type
¶- Type (1-6)
string
To String
¶- Same as Name
Usage¶
| Prints the pre-requisite AA ability needed to train Combat Stability
/echo ${AltAbility[Combat Stability].RequiresAbility}
-- Prints the pre-requisite AA ability needed to train Combat Stability
print(mq.TLO.AltAbility('Combat Stability').RequiresAbility())