Ground¶
Object which references the ground spawn item you have targeted.
Forms¶
ground Ground¶
- Access currently targeted ground item.
Associated DataTypes¶
ground¶
- Represents a ground item.
-
Members
float
DisplayName¶- Displays name of the grounspawn
int
Distance¶- Distance from player to ground item
int
Distance3D¶- Distance from player to ground item
heading
Heading¶- Ground item is facing this heading
heading
HeadingTo¶- Direction player must move to meet this ground item
int
ID¶- Ground item ID (not the same as item ID, this is like spawn ID)
bool
LineOfSight¶- Returns TRUE if ground spawn is in line of sight
string
Name¶- Name
int
SubID¶- ???
int
ZoneID¶- ???
float
X¶- X coordinate
float
Y¶- Y coordinate
float
Z¶- Z coordinate
float
W¶- X coordinate (Westward-positive)
float
N¶- Y coordinate (Northward-positive)
float
U¶- Z coordinate (Upward-positive)
ground
First¶- First spawn
ground
Last¶- Last spawn
ground
Next¶- Next spawn
ground
Prev¶- Prev spawn
string
To String¶- Same as ID
Usage¶
/echo ${Ground.Distance}
Echos the distance to the ground item you have targeted.