Ground
¶
Object which references the ground spawn item you have targeted.
Forms¶
ground Ground
¶
- Access currently targeted ground item.
Associated DataTypes¶
ground¶
- Represents a ground item.
-
Members
float
DisplayName
¶- Displays name of the grounspawn
int
Distance
¶- Distance from player to ground item
int
Distance3D
¶- Distance from player to ground item
heading
Heading
¶- Ground item is facing this heading
heading
HeadingTo
¶- Direction player must move to meet this ground item
int
ID
¶- Ground item ID (not the same as item ID, this is like spawn ID)
bool
LineOfSight
¶- Returns TRUE if ground spawn is in line of sight
string
Name
¶- Name
int
SubID
¶- ???
int
ZoneID
¶- ???
float
X
¶- X coordinate
float
Y
¶- Y coordinate
float
Z
¶- Z coordinate
float
W
¶- X coordinate (Westward-positive)
float
N
¶- Y coordinate (Northward-positive)
float
U
¶- Z coordinate (Upward-positive)
ground
First
¶- First spawn
ground
Last
¶- Last spawn
ground
Next
¶- Next spawn
ground
Prev
¶- Prev spawn
string
To String
¶- Same as ID
Usage¶
/echo ${Ground.Distance}
Echos the distance to the ground item you have targeted.