Mercenary¶
Object used to get information about your mercenary.
Forms¶
mercenary Mercenary¶
Associated DataTypes¶
mercenary¶
- This is the type used for mercenaries.
-
Members
This type inherits members from spawn.
int
AAPoints¶- AA Points spent on mercenary abilities
string
Index¶- Index
string
Name¶- Name of the mercenary
string
Stance¶- Current stance of the mercenary
string
State¶-
Current state of the mercenary:
- "DEAD"
- "SUSPENDED"
- "ACTIVE"
- "UNKNOWN"
int
StateID¶- Current state ID of the mercenary as a number.
string
To String¶- Same as Name
Usage¶
/echo ${Mercenary.Stance}
Displays the current stance of the mercenary based on the type (Passive, Balanced, Aggressive, etc.)
/echo ${Mercenary.State}
Displays whether the mercenary is suspended or not.