Pet¶
Pet object which allows you to get properties of your pet.
Forms¶
pet Pet¶
- Provides access to your current Pet. The pet type extends from spawn, and as such has access to the properties of the spawn type as well.
Associated DataTypes¶
pet¶
- Pet object
-
Members
This type inherits members from spawn.
int
Buff[buffname]¶- Returns the slot number for buffname
string
Buff[slot]¶- Prints name of the buff at the given slot
int
BuffDuration[buffname]¶- Buff time remaining for pet buff buffname in miliseconds
int
BuffDuration[slot]¶- Buff time remaining for pet buff in slot slot in miliseconds
bool
Combat¶- Combat state
buff
FindBuff¶- ???
bool
Focus¶- Focus state
bool
GHold¶- GHold state
bool
Hold¶- Hold state
string
Name¶- ???
bool
ReGroup¶- ReGroup state
string
Stance¶- Returns the pet's current stance, (e.g. FOLLOW, GUARD)
bool
Stop¶- Stop state
spawn
Target¶- Returns the pet's current target.
bool
Taunt¶- Taunt state
Usage¶
/echo My Pet's Stance is currently set to: ${Pet.Stance}
/echo My Pet's Name: ${Pet.CleanName}%
/echo My Pet's Target has gone Berserk! ${Pet.Target.IsBerserk}