Skip to content

Pet

Pet object which allows you to get properties of your pet.

Forms

pet Pet

Provides access to your current Pet. The pet type extends from spawn, and as such has access to the properties of the spawn type as well.

Associated DataTypes

pet

Pet object

Members

This type inherits members from spawn.

int Buff[buffname]

Returns the slot number for buffname

string Buff[slot]

Prints name of the buff at the given slot

int BuffDuration[buffname]

Buff time remaining for pet buff buffname in miliseconds

int BuffDuration[slot]

Buff time remaining for pet buff in slot slot in miliseconds

bool Combat

Combat state

buff FindBuff

???

bool Focus

Focus state

bool GHold

GHold state

bool Hold

Hold state

string Name

???

bool ReGroup

ReGroup state

string Stance

Returns the pet's current stance, (e.g. FOLLOW, GUARD)

bool Stop

Stop state

spawn Target

Returns the pet's current target.

bool Taunt

Taunt state

Usage

/echo My Pet's Stance is currently set to: ${Pet.Stance}
/echo My Pet's Name: ${Pet.CleanName}%

/echo My Pet's Target has gone Berserk! ${Pet.Target.IsBerserk}