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ItemDisplay

This plugin shows spell information and item data in their respective display windows. It can also show custom notes.

Commands

/itemdisplay [LootButton|LucyButton] [on|off] | reload
Controls display of the advanced loot buttons and lucy button on the item display and spell windows.

/inote <add|del> <itemno> <comment>
Adds a note to the display window for a the specified item. The comment can contain html <br> tags to break the line of text.

INI File

Settings can be configured via GUI as well with the mqsettings command.

[Notes]
; section for item notes
0014905=mushroom makes me feel good
; this is a note I made for the item "Mushroom" id 0014905, which will appear in the item display window. It's helpful to remember this fact! 
[Settings]
LootButton=1
; the loot button is on
LucyButton=1
; the lucy button is on, too
ShowSpellInfoOnSpells=0
; Toggle extra info on the spell window
ShowSpellsInfoOnItems=0
; Toggle extra info on item window

Top-Level Objects

DisplayItem

Gives information on item windows

Forms

DisplayItem DisplayItem

DisplayItem DisplayItem[x]

Valid range 1-6. Returns information on one of the 6 possible item windows open.

DisplayItem DisplayItem[<itemname>]

Return the Item display window for the specified item name, if one exists.

Datatypes

displayitem

Holds members that can control and return status on item display windows. This datatype inherits all members from the item datatype.

Members

string Info

Returns details from the item. Note that this is different from the "Information" member.

string WindowTitle

Returns the title of the window

string AdvancedLore

Displays lore text

string MadeBy

Displays the maker of the crafted item

bool Collected

bool CollectedReceived

bool Scribed

bool ScribedReceived

string Information

Returns the "item information" text from the item window.

int DisplayIndex

Shows the index number of the item window

window Window

Gives access to the window datatype, allowing you to do things like /invoke ${DisplayItem[5].Window.DoClose}

item Item

Gives access to the item datatype, although its members are already inherited. e.g. /echo ${DisplayItem[2].Item.HP}

DisplayItem Next