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altability

Contains all the data related to alternate abilities

Members

int AARankRequired

Rank required to train

bool CanTrain

Returns true/false on if the Alternative Ability can be trained

string Category

The name of the category that this AA belongs to.

int Cost

Base cost to train

string Description

Basic description

int Expansion

Expansion level for the ability.

int Flags

Flags value (Currently unknown?).

int GroupID

ID of the AA group that this AA belongs to

int ID

ID

int Index

Returns the index number of the Alternative Ability

int MaxRank

Max rank available in this ability

int MinLevel

Minimum level to train

int MyReuseTime

Reuse time (in seconds) that takes into account any hastened AA abilities

string Name

Name

int NextIndex

Returns the next index number of the Alternative Ability

int PointsSpent

Returns the amount of points spent on an AA

bool Passive

Returns true/false on if the Alternative Ability is passive

int Rank

Returns the Rank of the AA

altability RequiresAbility

Required ability (if any)

int RequiresAbilityPoints

Points required in above ability

int ReuseTime

Reuse time in seconds

string ShortName

First line of button label (if any)

string ShortName2

Second line of button label (if any)

spell Spell

Spell used by the ability (if any)

int Type

Type (1-6)

string To String

Same as Name

Example:

If the AA "Companion's Aegis" can be trained, buy the next index/rank of it

/if (${AltAbility[Companion's Aegis].CanTrain}) {
    /alt buy ${AltAbility[Companion's Aegis].NextIndex}
}
if mq.TLO.AltAbility("Companion's Aegis").CanTrain() then
    mq.cmd.alt('buy '..mq.TLO.AltAbility("Companion's Aegis").NextIndex())
end