achievementcat
¶
Provides access to achievement categories. Achievements are organized hierarchically in the achievements window by categories.
While not required to access achievements, categories may be useful for enumerating lists of achievements.
Members¶
Type | Member | Description |
---|---|---|
int | ID | The unique ID for the category |
string | Name | The category's display name |
string | Description | The category's description |
achievement | Achievement[#|Name] | Find an achievement in this category by its ID or name. |
achievement | AchievementByIndex[#] | Find an achievement by its index in this category. |
int | AchievementCount | The number of achievements in this category. |
achievementcat | Category[#|Name] | Find a child category in this category by its ID or name. |
achievementcat | CategoryByIndex | Find a child category by its index in this category. |
int | CategoryCount | The number of child categories in this category. |
int | Points | The total earned points of achievements in this category. |
int | CompletedAchievements | The number of achievements earned in this category and its subcategories |
int | TotalAchievements | The total number of achievements in this category and its subcategories. |
string | ImageTextureName | Name of the image texture that is used to represent this category in the Achievements Window. |
int | Index | The index of the category in the achievement manager. For more information see Achievement Indices. |
Examples¶
List the unearned achievements in the EverQuest / Exploration category:
/declare cat achievementcat local
/vardata cat Achievement.Category[EverQuest].Category[Exploration]
/echo Unearned achievements in the ${cat.Name} category:
/declare i int local
/for i 1 to ${cat.AchievementCount} {
/if (!${cat.AchievementByIndex[${i}].Completed}) {
/echo ${cat.AchievementByIndex[${i}].Name}
}
/next i
}
local category = mq.TLO.Achievement.Category('EverQuest').Category('Exploration')
for i = 1, category.AchievementCount() do
local achievement = category.AchievementByIndex(i)
if not achievement.Completed() then
print(achievement.Name())
end
end