switch
¶
Data related to switches (levers, buttons, etc) in the zone
Members¶
float D
¶
- D coordinate (Upward-positive)
heading DefaultHeading
¶
- Heading of "closed" switch
float DefaultN
¶
- Y coordinate of "closed" switch (Northward-positive)
float DefaultU
¶
- Z coordinate of "closed" switch (Upward-positive)
float DefaultW
¶
- X coordinate of "closed" switch (Westward-positive)
float DefaultX
¶
- X coordinate of "closed" switch
float DefaultY
¶
- Y coordinate of "closed" switch
float DefaultZ
¶
- Z coordinate of "closed" switch
float Distance
¶
- Distance from player to switch in (x,y)
heading Heading
¶
- Switch is facing this heading
heading HeadingTo
¶
- Direction player must move to meet this switch
int ID
¶
- Switch ID
bool LineOfSight
¶
- Returns TRUE if the switch is in LoS
float N
¶
- Y coordinate (Northward-positive)
string Name
¶
- Name
bool Open
¶
- True if the switch is in the "open" state (State == 1)
int State
¶
- The "state" of the switch.
float W
¶
- X coordinate (Westward-positive)
float X
¶
- X coordinate
float Y
¶
- Y coordinate
float Z
¶
- Z coordinate
string ToString
¶
- Same as ID