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This is the type used for mercenaries.


This type inherits members from spawn.

Type Member Description
int AAPoints AA Points spent on mercenary abilities
string Stance Current stance of the mercenary
string State Current state of the mercenary (returns "DEAD","SUSPENDED","ACTIVE", or "UNKNOWN"
int StateID Current state ID of the mercenary as a number.
string Index Index
string To String Same as Name


Check on if you have an active mercenary, mercenary is a cleric, and if it's stance is NOT reactive.... then change it TO reactive.

/if (${Mercenary.State.Equal[ACTIVE]} && ${Mercenary.Class.Name.Equal[Cleric]} && ${Mercenary.Stance.NotEqual[REACTIVE]}) {
    /stance reactive