mercenary
¶
This is the type used for mercenaries.
Members¶
This type inherits members from spawn.
Type | Member | Description |
---|---|---|
int | AAPoints | AA Points spent on mercenary abilities |
string | Stance | Current stance of the mercenary |
string | State | Current state of the mercenary (returns "DEAD","SUSPENDED","ACTIVE", or "UNKNOWN" |
int | StateID | Current state ID of the mercenary as a number. |
string | Index | Index |
string | To String | Same as Name |
Examples¶
Check on if you have an active mercenary, mercenary is a cleric, and if it's stance is NOT reactive.... then change it TO reactive.
/if (${Mercenary.State.Equal[ACTIVE]} && ${Mercenary.Class.Name.Equal[Cleric]} && ${Mercenary.Stance.NotEqual[REACTIVE]}) {
/stance reactive
}