This contains information related to the active merchant.
This type inherits members from spawn if a merchant is active.
|bool||Full||Returns True if the merchant's inventory is full.|
|int||Items||Number of items on the merchant.|
|item||Item[ # ]||Item number # on the merchant's list.|
|item||Item[name]||Find an item by partial name on the merchant's list. Prefix with "=" for an exact match.|
The number used to calculate the buy and sell value for an item. (This is what is changed by charisma and faction). This value is capped at 1.05.
|bool||Open||Returns True if the merchant window is open.|
|item||SelectedItem||The currently selected item in the merchant window. Items can be selected by using /selectitem|
|bool||ItemsReceived||True if the merchant's item list has been populated.|
|string||(To String)||Same as Open|
|Buy[#]||Buys # of whatever is selected with Merchant.SelectItem[xxx]|
|OpenWindow||Will open the merchant closest to you, or if you have a merchant target|
|CloseWindow||Will close the merchant window|
|SelectItem[name]||Select item by partial name match, case insensitive. Prefix name with
|Sell[count]||Sell count of selected item. See examples|
Will select a "Diamond" you can also do "=Diamond" to match EXACT name. Then you can the following command to sell 100 of it: