merchant
¶
This contains information related to the active merchant.
Members¶
This type inherits members from spawn if a merchant is active.
Type | Member | Description |
---|---|---|
bool | Full | Returns True if the merchant's inventory is full. |
int | Items | Number of items on the merchant. |
item | Item[ # ] | Item number # on the merchant's list. |
item | Item[name] | Find an item by partial name on the merchant's list. Prefix with "=" for an exact match. |
float | Markup | The number used to calculate the buy and sell value for an item. (This is what is changed by charisma and faction). This value is capped at 1.05.
|
bool | Open | Returns True if the merchant window is open. |
item | SelectedItem | The currently selected item in the merchant window. Items can be selected by using /selectitem |
bool | ItemsReceived | True if the merchant's item list has been populated. |
string | (To String) | Same as Open |
Methods¶
Name | Action |
---|---|
Buy[#] | Buys # of whatever is selected with Merchant.SelectItem[xxx] |
OpenWindow | Will open the merchant closest to you, or if you have a merchant target |
CloseWindow | Will close the merchant window |
SelectItem[name] | Select item by partial name match, case insensitive. Prefix name with = for EXACT match |
Sell[count] | Sell count of selected item. See examples |
Examples¶
Using ${Merchant.Sell[#]}
:
/selectitem "Diamond"
Will select a "Diamond" you can also do "=Diamond" to match EXACT name. Then you can the following command to sell 100 of it:
/invoke ${Merchant.Sell[100]}