groupmember
¶
Contains data on a specific group member
Members¶
this type inherits members from spawn if the member is in the current zone.
Type | Member | Description |
---|---|---|
int | Index | Which number in the group the member is |
bool | Leader | TRUE if the member is the group's leader, FALSE otherwise |
int | Level | The member's level |
bool | MainAssist | TRUE if the member is designated as the group's Main Assist, FALSE otherwise |
bool | MainTank | TRUE if the member is designated as the group's Main Tank, FALSE otherwise |
bool | Mercenary | TRUE if the member is a mercenary, FALSE otherwise |
string | Name | The name of the group member. This works even if they are not in the same zone as you. |
bool | Offline | TRUE if the member is offline and FALSE if online |
bool | OtherZone | TRUE if the member is online but in another zone and FALSE if online and in same zone as you. |
bool | Present | TRUE if the member is online and in same zone and FALSE if online and not in same zone as you. |
bool | Puller | TRUE if the member is designated as the group's Puller, FALSE otherwise |
spawn | Spawn | Accesses the group member's spawn. Not all members will have a spawn (if they are out of the zone). |
string | To String | Same as Name |
Examples¶
/echo ${Group.Member[0].Leader}
Echo TRUE if you are Group Leader.
/echo ${Group.Member[3].Puller}
Echo TRUE if Group Member 3 is marked as Role Puller