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bandolier

Used to access information about bandolier sets on your character.

Members

Type Member Description
bool Active Indicates if the bandolier set is active
int Index Returns the index number of the bandolier set
bandolieritem ItemIndex ] Provides information about the specified item. Returns the Nth item in the set (Primary, Secondary, Ranged, Ammo)
string Name Returns the name of the bandolier set

Methods

Name Action
Activate Activate the bandolier profile

Associated DataTypes

bandolieritem DataType

Type Member Description
int IconID Returns the icon id for the item
int ID Returns the item id for the item
string Name Returns the name of the item

Usage Examples

| Activate the bandolier set named "1HB"
/if (!${Me.Bandolier[1HB].Active}) {
    /echo Player want us to activate Bandolier: 1HB.
    /invoke ${Me.Bandolier[1HB].Activate}
}

| Print the weapon in the primary bandolier slot
/echo I have a ${Me.Bandolier[1HB].Item[1].Name} in my primary bandolier slot
-- Activate the bandolier set named "1HB"
if not mq.TLO.Me.Bandolier('1HB').Active() then
    print('Player wants us to activate Bandodlier: 1HB')
    mq.TLO.Me.Bandolier('1HB').Activate()
end

-- Print the weapon in the primary bandolier slot
print('I have a ', mq.TLO.Me.Bandolier('1HB').Item(1).Name(), ' in my primary bandolier slot')