bandolier
¶
Used to access information about bandolier sets on your character.
Members¶
Type | Member | Description |
---|---|---|
bool | Active | Indicates if the bandolier set is active |
int | Index | Returns the index number of the bandolier set |
bandolieritem | Item[ Index ] | Provides information about the specified item. Returns the Nth item in the set (Primary, Secondary, Ranged, Ammo) |
string | Name | Returns the name of the bandolier set |
Methods¶
Name | Action |
---|---|
Activate | Activate the bandolier profile |
Associated DataTypes¶
bandolieritem
DataType¶
Type | Member | Description |
---|---|---|
int | IconID | Returns the icon id for the item |
int | ID | Returns the item id for the item |
string | Name | Returns the name of the item |
Usage Examples¶
| Activate the bandolier set named "1HB"
/if (!${Me.Bandolier[1HB].Active}) {
/echo Player want us to activate Bandolier: 1HB.
/invoke ${Me.Bandolier[1HB].Activate}
}
| Print the weapon in the primary bandolier slot
/echo I have a ${Me.Bandolier[1HB].Item[1].Name} in my primary bandolier slot
-- Activate the bandolier set named "1HB"
if not mq.TLO.Me.Bandolier('1HB').Active() then
print('Player wants us to activate Bandodlier: 1HB')
mq.TLO.Me.Bandolier('1HB').Activate()
end
-- Print the weapon in the primary bandolier slot
print('I have a ', mq.TLO.Me.Bandolier('1HB').Item(1).Name(), ' in my primary bandolier slot')