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Data related to a particular skill


bool Activated

Returns TRUE if the skill is an activatable skill (ie, an Ability)

int AltTimer

Originally intended to tell whether a skill shares a timer with another skill, this is misnamed. It returns the category of the skill: 0 - Non Combat, 1 - Combat, 2 - Special

int ID

Skill number

int MinLevel

Minimum level for your class

string Name

Name of the skill

int ReuseTime

Reuse timer (what number format? ticks, seconds, deciseconds?)

int SkillCap

Skill cap based on your current level and class.

int StartingSkill

Base skill level for your class

string To String

Same as Name