Map¶
Description¶
This plugin provides additional functionality to the in game map.
Commands¶
/highlight [reset | <spawnfilter> | size | pulse | [color # # #]]
- Highlights the specified spawn(s) on the in-game map. Accepts partial names or any terms from Spawn search. You can also specify a color, font size, and pulse for the highlight.
/mapclick [left] {list|<key[+key[...]]> {clear|<command>}}
- Define custom commands to execute when clicking on an in-game map object while holding down a specific key combination.
/mapfilter <filter> [show|hide] [color <R# G# B#>]
- This controls what appears or does not appear on the in-game map. There's a nice GUI for these filters in /mqsettings.
/maphide [<spawnsearch> | reset | repeat]
- This will hide spawns from the map, using Spawn search. Hidden spawns are in effect until you reset /maphide, or the mapped spawns are regenerated (such as changing certain map filters).
/mapnames {target | normal} <option> | reset
- Controls how spawn names are displayed on the map, from minimal information to a very log name with ID#, class, race, level, etc. With no arguments, /mapnames will display the current settings for target and normal (both are set to %N by default).
/mapshow [<spawnsearch> | reset | repeat]
- This will show spawns on the map, using Spawn search. Shown spawns are in effect until you reset /mapshow, or the mapped spawns are regenerated (such as changing certain map filters). Repeat will save the state and apply it to future sessions.
/mapactivelayer [0 | 1 | 2 | 3]
- Changes active map layer.
/maploc <x> <y> [<z>] [options] | [options]
- Places a big X on a location or target. Helpful when you're given a loc and want to see it on the map. It's as simple as
/maploc 1 2 3
Top-Level Objects¶
MapSpawn¶
Object that is created when your cursor hovers over a spawn on the map
Forms
spawn MapSpawn
¶
- When your cursor hovers over a spawn, the spawn type is used. e.g.
/echo ${MapSpawn.Gender}
ground MapSpawn
¶
- When your cursor hovers over a ground item, the ground type is used. e.g.
/invoke ${MapSpawn.Grab}