/mapfilter¶
Syntax¶
/mapfilter <filter> [show|hide] [color <R# G# B#>]
Description¶
This controls what appears or does not appear on the in-game map. There's a nice GUI for these filters in /mqsettings.
Options¶
help
will show all current settings.<filter>
can be one of the following,
filter | description |
---|---|
All | Shows/hides all map items that have already been set to "show". |
Aura | Show/hide auras. |
Banner | Show/hide guild banner. |
Campfire | Show/hide campfire. |
CampRadius # | Sets radius of camp circle to #. |
CastRadius # | Show a cast radius circle around your own spawn on the map. Set to "hide" or "0" to disable. |
Chest | Show/hide chests. |
Corpse | Master toggle to show/hide all corpses (PC and NPC). |
Custom searchfilter | Set a custom filter, which can contain any filtering arguments from the Spawn Search page. Note: The use of custom is a one time event, it is not persistent. |
Group | Whether group members should be listed in another color. |
Ground | Show/hide ground spawns. |
Marker <filter> <shape> [#] |
Change the marker shape for specified spawns. Passing a number at the end will change shape size. Accepted shapes: none/triangle/square/diamond. |
Mercenary | Show/hide mercenaries. |
Menu | Enable or disable the right-click context menu |
Mount | Show/hide mounts. |
Named | Displays only 'named' NPCs, other NPCs are filtered out (not perfect). |
NormalLabels | Toggles normal EQ (non-MQ2) label display. |
NPC | Show/hide all NPCs. |
NPCConColor | Whether the dots on the map should be the same as the NPCs con colors. |
NPCCorpse | Show/hide NPC corpses. |
Object | Show/hide destructible objects (as were implemented in Prophecy of Ro expansion), like catapults, tents, practice dummies, etc. |
PC | Show/hide all Player Characters. |
PCConColor | Whether the dots on the map should be the same as the PCs con colors. |
PCCorpse | Show/hide Player corpses. |
Pet | Show/hide pets. |
PullRadius # | Sets radius of casting circle to # (omit or set to 0 to disable) |
SpellRadius # | Show another radius circle around your own spawn. Functions the same way as CastRadius. |
Target | Show your target in a different color. |
TargetLine | Draw a line between yourself and your target. |
TargetMelee | Draw a melee range circle around your target. |
TargetPath | Draws EQ path to selected target. |
TargetRadius # | Draw a radius of # around your target. Using "hide" or "0" will disable the TargetRadius circle. |
Timer | Show/hide timers. |
Trigger | Show/hide trigger locations. |
Trap | Show/hide traps. |
Untargettable | Show/hide untargettable spawns. |
Vector | Display heading vectors. |
show|hide
will toggle the filter between show and hide.color <R# G# B#>
will set the color for the filter. Omit the R# G# B# values to reset.
Examples¶
This will set a red CastRadius circle around your own spawn on the MQ2 map.
/mapfilter castradius color 255 0 0
This will display all NPCs between level 60 and 65 within a radius of 50
/mapfilter custom npc range 60 65 radius 50
This will display all NPCs within a radius of 1000
/mapfilter custom npc radius 1000
This command can also be used at larger ranges by entering a larger number.
To restore the settings saved in your ini and remove your custom filters use the command without any parameters.
/mapfilter custom
Troubleshooting¶
My map is no different than normal and /mapfilter all
had no effect, what did I do wrong?
The /mapfilter all show
command only affects map items that have already been individually set to "show". It does not enable all filters simultaneously as might be expected. You need to enable each desired filter type individually first (e.g., /mapfilter npc show
, /mapfilter pc show
, etc.) before /mapfilter all show
will display them.