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/mapfilter

Syntax

/mapfilter <filter> [show|hide] [color <R# G# B#>] 

Description

This controls what appears or does not appear on the in-game map. There's a nice GUI for these filters in /mqsettings.

Options

  • help will show all current settings.
  • <filter> can be one of the following,
filter description
All Shows/hides all map items that have already been set to "show".
Aura Show/hide auras.
Banner Show/hide guild banner.
Campfire Show/hide campfire.
CampRadius # Sets radius of camp circle to #.
CastRadius # Show a cast radius circle around your own spawn on the map. Set to "hide" or "0" to disable.
Chest Show/hide chests.
Corpse Master toggle to show/hide all corpses (PC and NPC).
Custom searchfilter Set a custom filter, which can contain any filtering arguments from the Spawn Search page. Note: The use of custom is a one time event, it is not persistent.
Group Whether group members should be listed in another color.
Ground Show/hide ground spawns.
Marker <filter> <shape> [#] Change the marker shape for specified spawns. Passing a number at the end will change shape size. Accepted shapes: none/triangle/square/diamond.
Mercenary Show/hide mercenaries.
Menu Enable or disable the right-click context menu
Mount Show/hide mounts.
Named Displays only 'named' NPCs, other NPCs are filtered out (not perfect).
NormalLabels Toggles normal EQ (non-MQ2) label display.
NPC Show/hide all NPCs.
NPCConColor Whether the dots on the map should be the same as the NPCs con colors.
NPCCorpse Show/hide NPC corpses.
Object Show/hide destructible objects (as were implemented in Prophecy of Ro expansion), like catapults, tents, practice dummies, etc.
PC Show/hide all Player Characters.
PCConColor Whether the dots on the map should be the same as the PCs con colors.
PCCorpse Show/hide Player corpses.
Pet Show/hide pets.
PullRadius # Sets radius of casting circle to # (omit or set to 0 to disable)
SpellRadius # Show another radius circle around your own spawn. Functions the same way as CastRadius.
Target Show your target in a different color.
TargetLine Draw a line between yourself and your target.
TargetMelee Draw a melee range circle around your target.
TargetPath Draws EQ path to selected target.
TargetRadius # Draw a radius of # around your target. Using "hide" or "0" will disable the TargetRadius circle.
Timer Show/hide timers.
Trigger Show/hide trigger locations.
Trap Show/hide traps.
Untargettable Show/hide untargettable spawns.
Vector Display heading vectors.
  • show|hide will toggle the filter between show and hide.
  • color <R# G# B#> will set the color for the filter. Omit the R# G# B# values to reset.

Examples

This will set a red CastRadius circle around your own spawn on the MQ2 map.

/mapfilter castradius color 255 0 0

This will display all NPCs between level 60 and 65 within a radius of 50

/mapfilter custom npc range 60 65 radius 50

This will display all NPCs within a radius of 1000

/mapfilter custom npc radius 1000

This command can also be used at larger ranges by entering a larger number.

To restore the settings saved in your ini and remove your custom filters use the command without any parameters.

/mapfilter custom

Troubleshooting

My map is no different than normal and /mapfilter all had no effect, what did I do wrong?

The /mapfilter all show command only affects map items that have already been individually set to "show". It does not enable all filters simultaneously as might be expected. You need to enable each desired filter type individually first (e.g., /mapfilter npc show, /mapfilter pc show, etc.) before /mapfilter all show will display them.