/mapnames¶
Syntax¶
/mapnames {target | normal} <option> | reset
Description¶
Controls how spawn names are displayed on the map, from minimal information to a very log name with ID#, class, race, level, etc. With no arguments, /mapnames will display the current settings for target and normal (both are set to %N by default).
Options¶
- target: Changes the naming scheme of your target only.
- normal: Changes the naming scheme of all spawns except for your target.
Note
It is important to note that names are not updated continually (except for your target if the target map filter is on).
- You may use the following options to customize the display string:
Option | Description |
---|---|
%n | Default unique name (a_coyote34) |
%N | Cleaned up name (a coyote) |
%h | Current HP percentage |
%i | Spawn ID |
%x | X coordinate |
%y | Y coordinate |
%z | Z coordinate |
%R | Full race name (eg. Dwarf) |
%r | 3-letter race code (eg. DWF) |
%C | Class full name (eg. Shaman) |
%c | 3-letter class code (eg. SHM) |
%l | Level |
%% | Literal "%" sign |
Examples¶
/mapnames normal [%l %R %C] %N - %h%%
Will display all spawns in the following format:
[40 Human Banker] Banker Tawler - 100%
[70 Wood Elf Ranger] BillyBob - 100%