Mapfilter¶
Syntax¶
/mapfilter help|option
Description¶
This controls what appears or does not appear on the in-game map provided by MQ2Map.
- Help will show all current settings.
- Option can be one of the following followed by "show" or "hide". If no show/hide argument is given, it will
toggle the setting between show and hide.
All | Shows/hides all map items that have already been set to "show". |
Aura | Show/hide auras. |
Banner | Show/hide guild banner. |
Campfire | Show/hide campfire. |
CastRadius # | Show a cast radius circle around your own spawn on the map. Set to "hide" or "0" to disable. |
Chest | Show/hide chests. |
Corpse | Master toggle to show/hide all corpses \(PC and NPC\). |
Custom searchfilter | Set a custom filter, which can contain any filtering arguments from the Spawn Search page. |
Group | Whether group members should be listed in another color. |
Ground | Show/hide ground spawns. |
Merceneary | Show/hide mercenaries. |
Menu | Enable or disable the right-click context menu |
Mount | Show/hide mounts. |
Named | Displays only 'named' NPCs, other NPCs are filtered out \(not perfect\). |
NormalLabels | Toggles normal EQ \(non-MQ2\) label display. |
NPC | Show/hide all NPCs. |
NPCConColor | Whether the dots on the map should be the same as the NPCs con colors. |
NPCCorpse | Show/hide NPC corpses. |
Object | Show/hide destructible objects \(as were implemented in Prophecy of Ro expansion\), like catapults, tents, practice dummies, etc. |
PC | Show/hide all Player Characters. |
PCConColor | Whether the dots on the map should be the same as the PCs con colors. |
PCCorpse | Show/hide Player corpses. |
Pet | Show/hide pets. |
SpellRadius # | Show another radius circle around your own spawn. Functions the same way as CastRadius. |
Target | Show your target in a different color. |
TargetLine | Draw a line between yourself and your target. |
TargetMelee | Draw a melee range circle around your target. |
TargetRadius # | Draw a radius of # around your target. Using "hide" or "0" will disable the TargetRadius circle. |
Timer | Show/hide timers. |
Trigger | Show/hide trigger locations. |
Trap | Show/hide traps. |
Vector | Display heading vectors. |
Untargettable | Show/hide untargettable spawns. |
- Any of the above options can have "color R# G# B#" added to them, to set the color for that specific option. Omit
the R# G# B# values to reset them back to default.
Note: The use of custom is a one time event, it is not persistent.
Examples¶
This will set a red CastRadius circle around your own spawn on the MQ2 map.
/mapfilter castradius color 255 0 0
This will display all NPCs between level 60 and 65 within a radius of 50
/mapfilter custom npc range 60 65 radius 50
This will display all NPCs within a radius of 1000
/mapfilter custom npc radius 1000
This command can also be used at larger ranges by entering a larger number.
To restore the settings saved in your ini and remove your custom filters use the command without any parameters.
/mapfilter custom
Troubleshooting¶
Question:
My map is no different than normal and /mapfilter all had no effect, what did I do wrong?
Answer:
Each individual filter needs to be turned on individually, /mapfilter all show does not toggle all filters to "show" as might be expected.