Frame Limiter¶
Frame limiter is a built-in feature of MacroQuest that helps control the resource usage of EverQuest by limiting how often the game renders frames.
Configuration¶
Frame lmiter settings can be modified in the MacroQuest Settings window.
Commands¶
/framelimiter [COMMAND] {OPTIONS}
Frame limiter tool: allows adjusting internal frame limiter settings.
enable -- turn the framelimiter on (background)
on -- turn the framelimiter on (background)
disable -- turn the rendering client off
off -- turn the rendering client off
toggle -- set/toggle the framelimiter functionality
enablefg -- turn the framelimiter on (foreground)
onfg -- turn the framelimiter on (foreground)
disablefg -- turn the framelimiter off (foreground)
offfg -- turn the framelimiter off (foreground)
togglefg -- set/toggle the framelimiter (foreground)
savebychar -- set/toggle saving settings by character
bgrender -- set/toggle rendering when client is in background
imguirender -- set/toggle rendering ImGui when rendering is otherwise disabled
uirender -- set/toggle rendering the UI when rendering is otherwise disabled
clearscreen -- set/toggle clearing (blanking) the screen when rendering is disabled
bgfps -- set the FPS rate for the background process
fgfps -- set the FPS rate for the foreground process
simfps -- sets the minimum FPS the simulation will run
reloadsettings -- reload settings from ini
-h, -?, help -- displays this help text
Top-Level Objects¶
FrameLimiter¶
Members¶
float BackgroundFPS
¶
- Value of the target background fps setting.
bool ClearScreen
¶
- Value of the clear screen when not rendering setting.
float CPU
¶
- Current CPU usage as %
bool Enabled
¶
- TRUE if the frame limiter feature is currently active.
float ForegroundFPS
¶
- Value of the target foreground fps setting.
float MinSimulationFPS
¶
- Value of the minimum simualtion rate setting.
float RenderFPS
¶
- Current graphics scene frame rate (visible fps).
bool SaveByChar
¶
- TRUE if settings for the frame limiter are being saved by character.
float SimulationFPS
¶
- Current simulation frame rate (game updates per second).
string Status
¶
- Either "Foreground" or "Background".